First Numbers
Counting, shapes, comparison, and attention through short guided games.
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Online and offline math courses for ages 3-18. Small groups, visual explanations, attentive teachers, and an app for practice and math skill checks.
We choose the group by age, level, and goal. After the demo lesson, the child starts on the right track.
Counting, shapes, comparison, and attention through short guided games.
First operations, visual memory, and confidence before school.
Addition, subtraction, measurement, geometry, and word problems.
Multiplication, division, fractions, decimals, and a healthy practice rhythm.
Equations, ratios, graphs, probability, and deeper problem solving.
Structured revision, functions, geometry, and exam strategy.
Mathino is first a math school. The app is the tool that makes practice and skill checks more engaging.
The child can ask, make mistakes, and receive the right explanation without pressure.
The pace stays alive, and the teacher quickly sees where the child needs help.
From first numbers to exams, every stage has clear objectives.
Children can practice and quickly test math abilities through short curriculum-based games.
Parents see what is improving, what remains difficult, and what comes next.
Online, offline, or individual, depending on the child and family schedule.
We see the child's real level and blockers that grades do not always show.
We explain in small steps, with visual examples and confidence-building questions.
After the lesson, the child can receive a fun challenge, for example 5 levels in an age-appropriate game.
Parents get clear direction: what works, what to repeat, and what course comes next.
We do not give classic homework inside the app. Children enter short curriculum-based games to see what they know, what needs practice, and how fast their level grows.
5 levels + quick test
Children solve short levels, receive a score, and see which math skill they trained.
Explorer, Scientist, Football Star, and Magician evolve visually, emotionally, and vocally with the child.
Counting Garden, Math Runner, Puzzle Lab, and Monster Battle grow in difficulty.
Each game trains one objective: arithmetic, geometry, fractions, logic, or word problems.
The avatar reacts to effort, progress, and consistency. It is a motivation layer, not the school's main promise.
curiosity
logic
pace
strategy
Games live on a separate page as a practice tool: short, staged, and connected to the curriculum.
Choose the right gate, keep the pace, and finish the route.
Find the rule, repair the machine, and earn badges.
Correct answers charge shields, moves, and hints.
The child sees the level, gets the right game, and can continue in the app.
Open practiceFill in the details and press Find course.
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